Relationship between evoked electrical responses and robotic behavior analyzed by Self-Organization Map

Wataru Minoshima, Yasuhiro Fukui, Hidekatsu Ito, Suguru N. Kudoh
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引用次数: 1

Abstract

Toward neuroprosthetic technology, it is critical that a simple model system for interaction between brain and electric devices. For this purpose, we developed neurorobot system, Vitroid, equipped with a living neuronal network and a miniature moving robot as a body of the neurorobot. Self-Organization-Map (SOM) was employed as a generator for behavior of Vitroid. SOM was designed to map a high-dimensional feature vector to a 2-dimentional vector as the winner unit in output layer of SOM. Furthermore, neighboring units were assigned to resemble input vectors. Thus, SOM also performs pattern classifying analysis for inputted feature vector of neuronal activity. Cultured neuronal networks on Multi-Electrodes-Array (MEA) dish was alternately stimulated by two different electrodes. SOM mapped patterns induced by electrical stimulation to a 30 × 30 - 2D output layer. Only in the first step of the learning, SOM is forced to select a specific winner unit previously assigned in order to associate specific behaviors. We call this process “Seeding”. After seeding process, the winner-units correspond to the response patterns induced by two different stimuli were separately mapped. We confirmed that response patterns by two different electrical stimuli could be classified and they were almost stable. Furthermore, it revealed that spontaneous activity and evoked response shared the same patterns, suggesting that the internal autonomous activity is not only a noise, but is almost equivalent to a meaningful response. We also succeeded in collision avoidance of Vitroid by SOM-based behavior generator.
利用自组织图分析诱发电反应与机器人行为的关系
对于神经假肢技术来说,一个简单的大脑和电子设备相互作用的模型系统是至关重要的。为此,我们开发了神经机器人系统Vitroid,它配备了一个活的神经网络和一个微型移动机器人作为神经机器人的身体。采用自组织映射(SOM)作为Vitroid行为的生成器。SOM的设计是将一个高维特征向量映射到一个二维向量,作为SOM输出层的赢家单元。此外,相邻单元被分配为类似输入向量。因此,SOM还对输入的神经元活动特征向量进行模式分类分析。在多电极阵列(MEA)培养皿上培养神经网络,用两种不同的电极交替刺激。SOM将电刺激引起的模式映射到30 × 30 - 2D输出层。只有在学习的第一步,SOM才被迫选择先前分配的特定赢家单元,以便将特定行为联系起来。我们称这个过程为“播种”。播种后,分别绘制两种不同刺激诱导的反应模式对应的获胜单元。我们证实了两种不同电刺激的反应模式可以分类,并且它们几乎是稳定的。此外,自发活动和诱发反应具有相同的模式,这表明内部自主活动不仅是一种噪音,而且几乎等同于一种有意义的反应。我们还成功地利用基于som的行为生成器实现了Vitroid的避碰。
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