Mobile game approach to prevent childhood obesity using persuasive technology

Eman Almonani, W. Husain, Oh Ying San, Ammar Almomani, M. Al-Betar
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引用次数: 21

Abstract

Obesity is a condition in which the body has excess fat. Childhood obesity has become an important public health issue because affects every aspect of the life of a child. More specifically, the condition leads to poor health and negative social perceptions. Many risk factors are linked to obesity. The varying aspects of the problem and its serious implications for future health and well-being of children are enormous. The most effective solution can be achieved via programs geared to prevent such diseases. Children spend an average of more than three hours daily in front of the television, an hour at the computer, and 30 minutes playing video games, which opens major opportunities for us to propose a mobile game approach to prevent childhood obesity (MACO) using persuasive technology. MACO is a game-based persuasive mobile technology designed to inspire children to apply healthy eating habits as well as to begin and continue being physically active. This technology also introduces fun activities to motivate children to exercise more and encourage them to choose healthier food in appropriate amounts. A study on persuasive technologies application and childhood obesity prevention is conducted to determine the best persuasive technology application for MACO. The study proposes a framework and develops a system prototype.
利用说服性技术预防儿童肥胖的手机游戏方法
肥胖是身体脂肪过多的一种状态。儿童肥胖已经成为一个重要的公共健康问题,因为它影响着儿童生活的方方面面。更具体地说,这种情况会导致健康状况不佳和负面的社会观念。许多危险因素都与肥胖有关。这一问题的不同方面及其对儿童未来健康和福祉的严重影响是巨大的。最有效的解决办法可以通过旨在预防这类疾病的方案来实现。孩子们平均每天花在电视前的时间超过3小时,花在电脑前的时间超过1小时,花在玩电子游戏上的时间为30分钟,这为我们提出一种利用说服性技术来预防儿童肥胖(MACO)的手机游戏方法提供了重要机会。MACO是一种基于游戏的说服性移动技术,旨在激励儿童应用健康的饮食习惯,并开始并继续进行体育锻炼。这项技术还引入了有趣的活动,以激励孩子们多运动,并鼓励他们选择适量的健康食品。通过说服性技术应用与儿童肥胖预防研究,确定MACO的最佳说服性技术应用。本研究提出了一个框架,并开发了一个系统原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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