{"title":"A wearable stimulation device for sharing and augmenting kinesthetic feedback","authors":"Jun Nishida, Kanako Takahashi, Kenji Suzuki","doi":"10.1145/2735711.2735775","DOIUrl":null,"url":null,"abstract":"In this paper, we introduce a wearable stimulation device that is capable of simultaneously achieving functional electrical stimulation (FES) and the measurement of electromyogram (EMG) signals. We also propose dynamically adjustable frequency stimulation over a wide range of frequencies (1-150Hz), which allows the EMG-triggered FES device to be used in various scenarios. The developed prototype can be used not only as social playware for facilitating touch communications but also as a tool for virtual experiences such as hand tremors in Parkinson's disease, and an assistive tool for sports training. The methodology, preliminarily experiments, and potential applications are described in this paper.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th Augmented Human International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2735711.2735775","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
In this paper, we introduce a wearable stimulation device that is capable of simultaneously achieving functional electrical stimulation (FES) and the measurement of electromyogram (EMG) signals. We also propose dynamically adjustable frequency stimulation over a wide range of frequencies (1-150Hz), which allows the EMG-triggered FES device to be used in various scenarios. The developed prototype can be used not only as social playware for facilitating touch communications but also as a tool for virtual experiences such as hand tremors in Parkinson's disease, and an assistive tool for sports training. The methodology, preliminarily experiments, and potential applications are described in this paper.