Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation

S. Grogorick, Georgia Albuquerque, J. Tauscher, Marc Kassubeck, M. Magnor
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引用次数: 9

Abstract

In this paper, we propose a new method for attention and gaze redirection, specifically designed for immersive stereo displays. Exploiting the dual nature of stereo imagery, our stimulus is composed of complementary parts displayed for each individual eye. This attracts viewers’ attention due to induced binocular rivalry. In a perceptual study, we investigate size- and intensity-related perceptual thresholds of our stimulus for six different real-world panorama images. Our results show that a flexible parameterization allows the stimulus to be perceived even in complex surroundings. To prepare for technical innovations expected in future-generation virtual reality headsets, we used a commercially available head-mounted display as well as a high-resolution dps.
面向VR的注意力引导:立体反亮度调制的环境依赖感知阈值
在本文中,我们提出了一种新的注意力和凝视重定向方法,专门为沉浸式立体显示设计。利用立体图像的双重性,我们的刺激是由每只眼睛显示的互补部分组成的。这吸引了观众的注意力,由于诱导双目竞争。在一项感知研究中,我们研究了六个不同的真实世界全景图像的刺激的大小和强度相关的感知阈值。我们的研究结果表明,灵活的参数化可以使刺激在复杂的环境中被感知。为了准备未来一代虚拟现实头戴式耳机的技术创新,我们使用了市售的头戴式显示器和高分辨率dps。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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