SMASH: synchronization media of athletes and spectator through haptic

Marie-Stephanie Iekura, H. Hayakawa, Keisuke Onoda, Yoichi Kamiyama, K. Minamizawa, M. Inami
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引用次数: 4

Abstract

What could we do if we were able to feel others experience in real time. SMASH is a system that provides sports experience of a person from a remote area to spectators at the stadium and television audience in real time. For example, in sports watching, the spectator, by holding the actuator build-in device in the hand, is able to feel the heartbeat of the athlete and the tactile sensation that the player has during a game like shooting a ball, steps, or smashing a shuttle. Sports watching experience using player view point with HMD is said to be the most close to the player, but it shuts the user from other spectators. By feeling the players sensation in the palm, the spectator is able to feel the player closer while enjoying sports watching with others and share their emotions. This system used with television broadcast and at stadium should bring different stage of synchronization with the athlete depending on the situation. In 2020, with the Tokyo Olympic and Paralympic games, new system for sports watching are expected to emerge, using not only tactile information, but information system using extension of any of the human senses are expected to come out.
SMASH:通过触觉实现运动员和观众的同步媒体
如果我们能实时感受到别人的经历,我们能做些什么呢?SMASH是一种将偏远地区的人的体育体验实时提供给体育场观众和电视观众的系统。例如,在体育观看中,观众通过手持执行器内置设备,能够感受到运动员的心跳和运动员在比赛中的触觉,如投篮、迈步或击球。使用HMD的玩家视角观看体育比赛的体验据说是最接近玩家的,但它将用户与其他观众隔离开来。通过在手掌上感受球员的感觉,观众可以在与他人一起享受体育比赛的同时感受到球员的亲密,并分享他们的情感。该系统与电视转播和体育场馆配合使用,应根据不同的情况与运动员进行不同阶段的同步。2020年,随着东京奥运会和残奥会的举办,新的体育观看系统有望出现,不仅使用触觉信息,还有望出现使用任何人类感官延伸的信息系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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