{"title":"Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising","authors":"E. Liu, Ignacio Llamas, J. Canada, P. Kelly","doi":"10.1007/978-1-4842-4427-2_19","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":146773,"journal":{"name":"Ray Tracing Gems","volume":"200 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ray Tracing Gems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-1-4842-4427-2_19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}