A distributed control scheme for causality and media synchronization in networked multimedia games

Y. Ishibashi, S. Tasaka
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引用次数: 21

Abstract

This paper proposes a distributed control scheme for causality and media synchronization in networked games where plural media streams such as computer data, voice, and video are dealt with together. According to the network load, the scheme adaptively preserves the temporal and causal relationships which exist among the media streams. It also performs group (or inter-destination) synchronization control, which adjusts the output timing among terminals for keeping the fairness among them. Furthermore, it exerts error control over computer data and video traffic control. We demonstrate the effectiveness of the scheme by carrying out an experiment of a networked shooting game.
网络多媒体游戏中因果关系和媒体同步的分布式控制方案
本文提出了一种网络游戏中多重媒体流(如计算机数据、语音和视频)的因果关系和媒体同步的分布式控制方案。根据网络负载,该方案自适应地保留了媒体流之间存在的时间和因果关系。它还执行组(或目的地间)同步控制,调整终端之间的输出时序,以保持终端之间的公平性。此外,它还对计算机数据和视频流量控制进行了错误控制。通过一个网络射击游戏实验,验证了该方案的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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