Requirements Mapping of a High-Powered Rocket System to Explain Solution Similarities Across Generations

Lindsey Jacobson, S. Ferguson
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Abstract

Designers have historically used existing solutions as a baseline for modifying and improving the next generation solution. However, it is also possible that certain design solutions are pursued by designers irrelevant of previous design history, suggesting that there is some dominant system architecture for a given set of requirements. While the reason for system architecture similarities can never be determined with certainty without consulting designers, it is possible to speculate about why design decisions might have been made, especially when certain system architectures and design elements have dominated a space for so long. The NASA SL Challenge serves as a compelling area for study, given that NASA SL vehicle and recovery performance requirements are similar each year, while payload integration and payload function requirements differ each year. Student design teams are tasked with designing a new launch vehicle and payload each year to meet all of the requirements. Despite yearly changes in payload requirements, some teams’ vehicle architectures remain largely unchanged, prompting a question of whether these design solutions are inherently used because of the nature of the design problem or if it is a reuse of previous design solutions. To investigate this question, we relate system requirements to vehicle elements using a DSM-style requirements mapping process. These relationships are then translated into tree structures that are centered around a single element/requirement. Finally, the tree structures are analyzed to determine why certain design solutions may have been selected based on entanglement between requirements. These mappings are used to identify areas of tension between requirements and independent variables within system architectures for a NASA SL team. Our analysis of the mappings allows us to suggest that certain elements of system architectures or mission profile may be more dominant, that is more favorable, based solely on the design problem definition. In NASA SL for example, teams could target a lower apogee because it aids in meeting entangled recovery requirements. In future work we will explore how requirements mapping can be used to identify dominant architectures during the conceptual phase of design. Finally, based on observations made in this case study, there is evidence that requirements mappings could help guide the strategic placement of excess in a system. Future work is needed to determine how requirements mapping could support the placement of excess and to explore how to conduct requirements mapping in a streamlined and efficient way.
大功率火箭系统的需求映射,以解释不同代之间解决方案的相似性
设计师历来使用现有的解决方案作为修改和改进下一代解决方案的基准。然而,也有可能某些设计方案是由与以前的设计历史无关的设计师所追求的,这表明对于给定的一组需求,存在一些占主导地位的系统架构。虽然在没有咨询设计师的情况下,系统架构相似性的原因永远无法确定,但可以推测为什么会做出设计决策,特别是当某些系统架构和设计元素长期主导一个领域时。NASA SL挑战赛是一个引人注目的研究领域,因为NASA SL飞行器和回收性能要求每年都是相似的,而有效载荷集成和有效载荷功能要求每年都不同。学生设计团队的任务是每年设计一种新的运载火箭和有效载荷,以满足所有要求。尽管有效载荷需求每年都在变化,但一些团队的车辆架构基本保持不变,这引发了一个问题:这些设计解决方案是由于设计问题的本质而固有地使用的,还是对以前设计解决方案的重用。为了研究这个问题,我们使用dsm风格的需求映射过程将系统需求与车辆元素联系起来。然后将这些关系转换成以单个元素/需求为中心的树形结构。最后,对树形结构进行分析,以确定为什么某些设计解决方案可能是基于需求之间的纠缠而选择的。这些映射用于识别NASA SL团队系统架构中需求和独立变量之间的紧张区域。我们对映射的分析允许我们建议系统架构或任务轮廓的某些元素可能更占优势,也就是更有利,仅仅基于设计问题定义。例如,在NASA SL中,团队可以瞄准较低的远地点,因为它有助于满足纠缠恢复要求。在未来的工作中,我们将探索如何在设计的概念阶段使用需求映射来识别主导架构。最后,基于本案例研究中的观察,有证据表明需求映射可以帮助指导系统中多余部分的战略布局。未来的工作需要确定需求映射如何支持多余的位置,并探索如何以一种流线型和有效的方式进行需求映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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