The texture animator

D. Strnad, N. Guid
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Abstract

This paper discusses three distinct techniques for the animation of procedural textures and describes a software tool. Animation is attained by moving the rendered point before the texture evaluation, changing the definition of the texture space or changing the texture colour mapping. Examples are given for textures based on noise and turbulence functions in order to simulate natural phenomena. Some phases of the texture animation process can be automated using a code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.
纹理动画器
本文讨论了程序纹理动画的三种不同技术,并描述了一种软件工具。动画是通过在纹理评估之前移动渲染点,改变纹理空间的定义或改变纹理颜色映射来实现的。为了模拟自然现象,给出了基于噪声和湍流函数的纹理实例。纹理动画过程的某些阶段可以使用由动画效果库支持的代码生成器自动完成。讨论了实际实现的各个方面,并给出了符合Renderman的代码。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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