The deformable workspace: A membrane between real and virtual space

Yoshihiro Watanabe, Á. Cassinelli, T. Komuro, M. Ishikawa
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引用次数: 44

Abstract

We propose a variant of the multi-touch display technology that introduces an original way of manipulating three-dimensional data. The underlying metaphor is that of a deformable screen that acts as a boundary surface between the real and the virtual worlds. By doing so, the interface can create the illusion of continuity between the userpsilas real space and the virtual three-dimensional space. The prototype system presented here enables this by employing three key technologies: a tangible and deformable projection screen, a real-time three-dimensional sensing mechanism, and an algorithm for dynamic compensation for anamorphic projection. This paper introduces the concept of the deformable tangible workspace, and describes the required technologies for implementing it. Also, several applications developed on a prototype system are detailed and demonstrated.
可变形的工作空间:真实空间和虚拟空间之间的隔膜
我们提出了一种多点触控显示技术的变体,它引入了一种操纵三维数据的原始方式。潜在的隐喻是一个可变形的屏幕,作为现实世界和虚拟世界之间的边界表面。通过这样做,界面可以在用户的真实空间和虚拟的三维空间之间创造连续性的错觉。这里展示的原型系统通过采用三个关键技术来实现这一点:一个有形的和可变形的投影屏幕,一个实时三维传感机制,以及一个变形投影的动态补偿算法。介绍了可变形有形工作空间的概念,阐述了实现可变形有形工作空间所需的技术。此外,还详细介绍了在原型系统上开发的几个应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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