Distance threshold similarity searches on spatiotemporal trajectories using GPGPU

M. Gowanlock, H. Casanova
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引用次数: 10

Abstract

The processing of moving object trajectories arises in many application domains. We focus on a trajectory similarity search, the distance threshold search, which finds all trajectories within a given distance of a query trajectory over a time interval. A multithreaded CPU implementation that makes use of an in-memory R-tree index can achieve high parallel efficiency. We propose a GPGPU implementation that avoids index-trees altogether and instead features a GPU-friendly indexing scheme. We show that our GPU implementation compares well to the CPU implementation. One interesting question is that of creating efficient query batches (so as to reduce both memory pressure and computation cost on the GPU). We design algorithms for creating such batches, and we find that using fixed-size batches is sufficient in practice. We develop an empirical response time model that can be used to pick a good batch size.
基于GPGPU的时空轨迹距离阈值相似度搜索
运动物体轨迹的处理在许多应用领域都有涉及。我们专注于轨迹相似性搜索,即距离阈值搜索,它可以在一段时间间隔内找到查询轨迹的给定距离内的所有轨迹。使用内存中的r树索引的多线程CPU实现可以实现高并行效率。我们提出了一个GPGPU实现,它完全避免了索引树,取而代之的是一个gpu友好的索引方案。我们展示了我们的GPU实现比CPU实现好。一个有趣的问题是如何创建高效的查询批处理(从而减少GPU上的内存压力和计算成本)。我们设计了创建此类批的算法,并且我们发现在实践中使用固定大小的批是足够的。我们开发了一个经验响应时间模型,可以用来选择一个好的批大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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