Identifying and exploring design trade-offs in human-centered design

G. Fischer
{"title":"Identifying and exploring design trade-offs in human-centered design","authors":"G. Fischer","doi":"10.1145/3206505.3206514","DOIUrl":null,"url":null,"abstract":"Human-centered design should not only be grounded in understanding new media and technologies in terms of productivity, efficiency, reliability, and from economic perspectives, but it needs to explore innovative socio-technical environments contributing to human creativity, gratification, enjoyment, and quality of life. It represents a wicked problem with no \"correct\" solutions or \"right\" answers; the quality and success of design solutions are not only a question of fact, but a question of value and interests of the involved stakeholders. Design trade-offs are the most basic characteristics of design. They are universal and they make us aware that there are \"no decontextualized sweet spots\". In contrast to design guidelines, they widen rather than narrow design spaces by (1) avoiding simple solutions to complex problems and (2) by identifying and exploring interesting new approaches with the objective to synthesize the strengths and reduce the weaknesses of the binary choices defining the trade-offs. The paper articulates a conceptual framework for human-centered design focused on a design trade-off perspective. The framework is inspired from a brief analysis of design trade-offs in large scale developments (self-driving cars, sharing economy, and big data). Based on our own research activities, it is elaborated with specific design trade-offs (context-aware information delivery, meta-design, and cultures of participation) and further illustrated with the description of the Envisionment and Discovery Collaboratory, a socio-technical environment to frame and solve wicked problems in urban planning.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3206505.3206514","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Human-centered design should not only be grounded in understanding new media and technologies in terms of productivity, efficiency, reliability, and from economic perspectives, but it needs to explore innovative socio-technical environments contributing to human creativity, gratification, enjoyment, and quality of life. It represents a wicked problem with no "correct" solutions or "right" answers; the quality and success of design solutions are not only a question of fact, but a question of value and interests of the involved stakeholders. Design trade-offs are the most basic characteristics of design. They are universal and they make us aware that there are "no decontextualized sweet spots". In contrast to design guidelines, they widen rather than narrow design spaces by (1) avoiding simple solutions to complex problems and (2) by identifying and exploring interesting new approaches with the objective to synthesize the strengths and reduce the weaknesses of the binary choices defining the trade-offs. The paper articulates a conceptual framework for human-centered design focused on a design trade-off perspective. The framework is inspired from a brief analysis of design trade-offs in large scale developments (self-driving cars, sharing economy, and big data). Based on our own research activities, it is elaborated with specific design trade-offs (context-aware information delivery, meta-design, and cultures of participation) and further illustrated with the description of the Envisionment and Discovery Collaboratory, a socio-technical environment to frame and solve wicked problems in urban planning.
识别和探索以人为本的设计中的设计权衡
以人为本的设计不仅要从生产力、效率、可靠性和经济角度来理解新媒体和新技术,还需要探索创新的社会技术环境,为人类的创造力、满足感、享受和生活质量做出贡献。它代表了一个没有“正确”解决方案或“正确”答案的邪恶问题;设计解决方案的质量和成功不仅是事实问题,而且是相关利益相关者的价值和利益问题。设计权衡是设计最基本的特征。它们是普遍的,它们让我们意识到“没有脱离语境的甜蜜点”。与设计指南相反,它们通过(1)避免简单的解决方案来解决复杂的问题,(2)通过识别和探索有趣的新方法来综合优势并减少定义权衡的二元选择的弱点,从而扩大而不是缩小设计空间。本文从设计权衡的角度阐述了以人为本的设计的概念框架。该框架的灵感来自于对大规模发展(自动驾驶汽车、共享经济和大数据)中设计权衡的简要分析。基于我们自己的研究活动,详细阐述了具体的设计权衡(上下文感知信息传递、元设计和参与文化),并通过对设想和发现合作实验室的描述进一步说明,这是一个社会技术环境,用于框架和解决城市规划中的棘手问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信