Utilizing virtual reality game design to improve problem solving and logical thinking skills

Andrew Pressman, Tyler J. Ramdass, Patricia L. Walls, Vitaly Ford, Victoria Turygina
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引用次数: 1

Abstract

. In an ever-changing society, educators are constantly looking for new ways to engage and stimulate students. To that end, games have been used as a tool to develop problem-solving and critical thinking skills to make learning interesting. The key to making a game that effectively serves this purpose is rooted in tenets of proper game design. A primary component is the contrast between the appearance of the end goal and the path a player must take to reach it: the goal should always be clearly defined, but the way forward does not need to be readily apparent. This requires the player to carefully solve the problem step-by-step as if the task was designing a procedure or program. However, another major component is the difficulty. While provoking thought is paramount, the game should never be unfair. A fair, yet difficult game retains the player, but lacking either fairness or difficulty will result in frustration or boredom, respectively. To further advance game design, we look to Virtual Reality (VR), which has come into prominence in recent years at the forefront of interactive technological experiences by allowing users to immerse themselves in said experiences. VR has the potential to greatly advance the academic, gaming, and recreational landscapes, allowing for new and unique experiences that can revolutionize how we learn about and interact with the world.
利用虚拟现实游戏设计提高问题解决能力和逻辑思维能力
. 在一个不断变化的社会中,教育工作者不断寻找新的方法来吸引和激励学生。为此,游戏被用作培养解决问题和批判性思维技能的工具,使学习变得有趣。制作一款能够有效满足这一目的的游戏的关键在于正确的游戏设计原则。一个主要组成部分是最终目标的外观与玩家到达目标所必须采取的路径之间的对比:目标应该总是被清楚地定义,但前进的道路不需要很明显。这就要求玩家认真地一步一步地解决问题,就好像这个任务是设计一个程序或程序一样。然而,另一个主要因素是难度。虽然激发思考是最重要的,但游戏不应该是不公平的。公平而困难的游戏能够留住玩家,但缺少公平或困难将分别导致挫败感或无聊感。为了进一步推进游戏设计,我们将目光投向了虚拟现实(VR)。近年来,虚拟现实通过让用户沉浸在所述体验中,在交互式技术体验的最前沿脱颖而出。VR有可能极大地推动学术、游戏和娱乐领域的发展,带来新的独特体验,彻底改变我们了解世界和与世界互动的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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