Online Games Data Storing Methods, Vulnerabilities, and Solutions

Moaiad Ahmed Khder, Samer Shorman, Ahmed Ali, Mohammed O. Al-Mudaifa
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Abstract

online games provide a competitive environment where most players compete and try to gain advantages by efficiently using game mechanics and resources provided by the gameplay loop. This competitive nature of online games sometimes goes above and beyond where some players resort to using unethical methods such as: Cheating, exploiting bugs and vulnerabilities which provide them with unfair advantages over most normal players. This results in normal players leaving the game as they lose the desire to continue playing in an unfair environment. Failure to combat such behaviour causes huge damage to the player base, game itself, company revenue and reputation. Persistent Massively Multiplayer Online Games can contain thousands of players sharing the same world view. the large number of updates performed each second has made storing the game state a big challenge, the game state should not be lost when a crash or failure to the server happen, commonly implemented solution fixes this problem by trading consistency with efficiency due to the database limited capability of handling large amount of data. This paper aims to shed a light on current popular user data storage methods, their vulnerabilities and propose a solution.. This paper aims to shed a light on current popular user data storage methods, their vulnerabilities and propose a solution
网络游戏数据存储方法、漏洞和解决方案
在线游戏提供了一个竞争环境,大多数玩家通过有效利用游戏机制和游戏循环提供的资源来竞争并获得优势。在线游戏的竞争性质有时会超出一些玩家使用不道德方法的范围,如作弊、利用漏洞和漏洞,这些方法为他们提供了比大多数普通玩家更不公平的优势。这将导致普通玩家离开游戏,因为他们在不公平的环境中失去了继续游戏的欲望。如果不能对抗这种行为,就会对玩家基础、游戏本身、公司收益和声誉造成巨大损害。持久的大型多人在线游戏可以包含数千名共享相同世界观的玩家。每秒执行的大量更新使得存储游戏状态成为一个巨大的挑战,当服务器发生崩溃或故障时,游戏状态不应该丢失,通常执行的解决方案通过交易一致性和效率来解决这个问题,因为数据库处理大量数据的能力有限。本文旨在揭示当前流行的用户数据存储方法及其漏洞,并提出解决方案。本文旨在揭示当前流行的用户数据存储方法及其漏洞,并提出解决方案
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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