Open Source and Commercial Capture The Flag Cyber Security Learning Platforms - A Case Study

Matt Swann, Joseph R. Rose, G. Bendiab, S. Shiaeles, Fudong Li
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引用次数: 6

Abstract

The use of gamified learning platforms as a method of introducing cyber security education, training and awareness has risen greatly. With this rise, the availability of platforms to create, host or otherwise provide the challenges that make up the foundation of this education has also increased. In order to identify the best of these platforms, we need a method to compare their feature sets. In this paper, we compare related work on identifying the best platforms for a gamified cyber security learning platform as well as contemporary literature that describes the most needed feature sets for an ideal platform. We then use this to develop a metric for comparing these platforms, before then applying this metric to popular current platforms.
开源和商业捕获标志网络安全学习平台-案例研究
使用游戏化学习平台作为引入网络安全教育、培训和意识的一种方法已经大大增加。随着这种增长,创建、托管或以其他方式提供挑战的平台的可用性也在增加,这些挑战构成了这种教育的基础。为了确定这些平台中最好的,我们需要一种方法来比较它们的特性集。在本文中,我们比较了确定游戏化网络安全学习平台的最佳平台的相关工作,以及描述理想平台最需要的功能集的当代文献。然后我们使用这个指标来比较这些平台,然后将这个指标应用于当前流行的平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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