The Shortest Path Problem in the Bandit Setting

A. György, T. Linder, G. Lugosi
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引用次数: 3

Abstract

The on-line shortest path problem is considered in the bandit setting. Given a weighted directed acyclic graph whose edge weights can change in an arbitrary way, a decision maker has to pick in each round a path between two distinguished vertices, such that the weight of this path, given as the sum of the weights of its composing edges, be as small as possible. The decision maker has only limited information on how the weights of the edges are generated. In particular, the edge weights in the current round are unknown to the decision maker when it chooses a path, and after choosing a path, it learns only the weights of those edges that belong to the chosen path. An algorithm is given whose average cumulative loss in n rounds exceeds that of the best path, matched off-line to the entire sequence of the edge weights, by a quantity that is proportional to 1/√n and depends only polynomially on the number of edges of the graph. The algorithm can be implemented with linear complexity in the number of rounds n and in the number of edges. This result improves earlier algorithms which have performance bounds that either depend exponentially on the number of edges or converge to zero at a slower rate than O(1/√n).
强盗环境下的最短路径问题
考虑了强盗环境下的在线最短路径问题。给定一个加权的有向无环图,其边的权值可以任意改变,决策者必须在每轮中选择两个不同顶点之间的路径,使该路径的权值尽可能小,即其组成边的权值之和。决策者对于如何生成边的权重只有有限的信息。特别是,决策者在选择路径时,当前回合的边权是未知的,在选择路径后,它只学习属于所选路径的那些边的权值。给出一种算法,其n轮的平均累积损失超过与整个边权序列离线匹配的最佳路径的损失,其数量与1/√n成正比,并且仅多项式地依赖于图的边数。该算法可以在轮数n和边数上实现线性复杂度。这个结果改进了早期的算法,这些算法的性能边界要么依赖于边缘数量的指数,要么以低于0(1/√n)的速度收敛到零。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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