Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots

Hala Khodr, Ulysse Ramage, K. G. Kim, A. Ozgur, Barbara Bruno, P. Dillenbourg
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引用次数: 3

Abstract

A swarm is the coherent behavior that emerges ubiquitously from simple interaction rules between self-organized agents. Understanding swarms is of utmost importance in many disciplines and jobs, but hard to teach due to the elusive nature of the phenomenon, which requires to observe events at different scales (i.e., from different perspectives) and to understand the links between them. In this article, we investigate the potential of combining a swarm of tangible, haptic-enabled robots with Virtual Reality, to provide a user with multiple perspectives and interaction modalities on the swarm, ultimately aiming at supporting the learning of emergent behaviours. The framework we developed relies on Cellulo robots and Oculus Quest and was preliminarily evaluated in a user study involving 15 participants. Results suggests that the framework effectively allows users to experience the interaction with the swarm under different perspectives and modalities.
成为群体的一部分:体验与VR和有形机器人的群体互动
群体是自组织主体之间简单的交互规则中随处可见的一致行为。理解蜂群在许多学科和工作中都是至关重要的,但由于这种现象难以捉摸的性质,很难教授,这需要在不同的尺度上观察事件(即从不同的角度)并理解它们之间的联系。在本文中,我们研究了将一群有形的、具有触觉功能的机器人与虚拟现实相结合的潜力,为用户提供了关于群体的多个视角和交互模式,最终旨在支持紧急行为的学习。我们开发的框架依赖于Cellulo机器人和Oculus Quest,并在一项涉及15名参与者的用户研究中进行了初步评估。结果表明,该框架有效地允许用户在不同的视角和方式下体验与群体的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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