Designing Communication Topologies for Optimal Synchronization Trajectories of HomogeneousLinear Multi-Agent Systems

Jonathan Hermann, Sebastian Bernhard, U. Konigorski, J. Adamy
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引用次数: 4

Abstract

In this paper the synchronization of homogeneous linear multi-agent systems is considered. In this process, all agents are required to converge to a common trajectory called synchronization trajectory. Without synchronization every sin- gle agent would have followed its own autonomous trajectory determined by its initial state. Hence, we interpret the initial states of the agents as their respective preferences. We define a cost function that penalizes the compromise each agent has to make when the synchronization trajectory differs from the agent's preferred trajectory. Using classical synchronization controllers, the synchronization trajectory essentially depends on the communication topology and the initial states of the agents. Therefore, we pose optimization problems concerned with finding the communication topology yielding minimal cost, i.e. the synchronization trajectory that constitutes an optimal compromise forall agents. In this respect, we minimize the cost for a given initial state, for the worst-case as well as for the average over all admissible initial states of the agents. The introduced minimization problems are reformulated as semidefinite programs so that they can be efficiently solved. A numerical example illustrates the results.
同质线性多智能体系统最优同步轨迹的通信拓扑设计
研究了齐次线性多智能体系统的同步问题。在此过程中,要求所有代理收敛到一个称为同步轨迹的公共轨迹。如果没有同步,每个单个代理都将遵循由其初始状态决定的自主轨迹。因此,我们将代理的初始状态解释为它们各自的偏好。我们定义了一个代价函数,当同步轨迹不同于代理的首选轨迹时,惩罚每个代理必须做出的妥协。使用经典的同步控制器,同步轨迹基本上取决于通信拓扑和代理的初始状态。因此,我们提出的优化问题涉及找到产生最小成本的通信拓扑,即构成所有代理的最佳折衷的同步轨迹。在这方面,我们最小化给定初始状态的成本,最小化最坏情况的成本,最小化所有可接受初始状态的平均成本。将引入的最小化问题重新表述为半定规划,以便有效地求解。数值算例说明了结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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