{"title":"História no videogame, videogame como história","authors":"M. Fornaciari","doi":"10.18468/FRONTEIRAS.2018V5N2.P79-82","DOIUrl":null,"url":null,"abstract":"<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>","PeriodicalId":133524,"journal":{"name":"Fronteiras & Debates","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fronteiras & Debates","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18468/FRONTEIRAS.2018V5N2.P79-82","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Resenha de: CHAPMAN, Adam. 2016. Digital games as history: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.