Nur Iman Rizki Kurniadi, Rima Sri Agustin, Roemintoyo Roemintoyo
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引用次数: 0
Abstract
Abstrak: Multimedia interaktif sebagai media evaluasi selain berperan sebagai alat evaluasi pencapaian pembelajaran siswa juga dapat digunakan sebagai alat bantu untuk meningkatkan pemahaman siswa akan materi. Oleh karena itu penelitian ini bertujuan untuk mengembangkan multimedia interaktif menggunakan aplikasi kahoot pada mata pelajaran Gambar Konstruksi Bangunan sebagai perangkat bantu evaluasi pembelajaran. Kelayakan media sebagai produk pengembangan dievaluasi oleh para ahli dan siswa pengguna produk. Langkah pengembangan dalam penelitian ini terdiri dari pengkajian materi, analisis pengguna media, desain media, dan uji kelayakan media. Uji coba produk skala kecil dilakukan pada 15 siswa, sedangkan uji coba skala besar dilakukan pada 32 siswa di salah satu SMK Negeri di Surakarta. Hasil penelitian menunjukkan terdapat lima langkah perancangan media yakni: penyusunan materi, sistem aplikasi, penyusunan Jobsheet, format penyajian, dan pembuatan Prototype. Kelayakan produk menurut ahli media dan ahli materi adalah sangat layak (86,67 % dan 88,42 %). Sedangkan menurut siswa media dinilai layak (80,12 %). Abstract :Interactive multimedia as an evaluation medium in addition to acting as a tool for evaluating student learning achievement can also be used as a tool to improve students' understanding of the material. Therefore, this study aims to develop interactive multimedia using the Kahoot application in the subject of Building Construction Drawings as a learning evaluation tool. The feasibility of the media as a development product was evaluated by experts and students as user of the product. The development steps in this research consist of material review, media user analysis, media design, and media feasibility test. Small-scale product trials were conducted on 15 students, while large-scale trials were conducted on 32 students in one of the State Vocational Schools in Surakarta. The results showed that there were five steps of media design, namely: preparation of materials, application systems, preparation of Jobsheets, presentation formats, and making of prototypes. The feasibility of the product according to media experts and material experts is very feasible (86.67% and 88.42%). Meanwhile, according to students, the media is considered feasible (80.12%).
摘要:多互动媒体作为评估媒介,除了作为学生学习成绩评估工具外,还可以作为帮助学生更好地理解材料的工具。因此本研究旨在开发交互式多媒体使用kahoot应用在图像建筑作为帮你评估设备学习科目。媒体作为开发产品的价值受到专家和学生的评价。本研究的发展步骤包括材料审查、媒体用户分析、媒体设计和媒体可行性测试。小型产品试验发生在15名学生身上,大型产品试验发生在苏拉卡塔州SMK国家的32名学生身上。研究表明,媒体设计有五个步骤:材料汇集、应用系统、汇集、演示格式和原型制作。物质产品专家媒体和专家的价值是非常值得(86.67 %和88.42 %)。而据媒体学生配(80,12 %)。抽象:美国多媒体互动的调查员在加法,代理美国百万媒介工具为evaluating学生学习成就奖也能成为过去美国的工具材料之to improve学生‘谅解。这就是,这个研究aims to冲洗用Kahoot应用程序》多媒体互动之科目大厦建筑Drawings美国学习调查员工具。feasibility》美国发展媒体广告是养育evaluated由专家和美国学生用户的广告。发展steps in this research consist》评论,媒体用户分析材料feasibility媒体、媒体设计和测试。Small-scale广告试验是conducted on 15个学生,而large-scale试验是32 conducted on State university)学生在一号》Vocational之一在日惹。结果表明,有五种媒体设计的步骤,namely:准备材料、应用系统、准备工作、展示形式和制作原型。feasibility》广告养育养育弥足媒体专家和材料专家很可行(42%)86 . 67%和88。Meanwhile,弥足学生媒体认为是80可行(12%)。