Mind Wandering Detection and Application of a Computer Game (Focus) as an Intervention to Return Attention During Readings

Samira Poudratchi, K. Pouralvar, S. Roohi, Y. Sekhavat
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Abstract

Mind-wandering is a condition in which attention shifts from the current main task to task-unrelated thoughts. There are different types for attention, one of the most important of which is sustained attention. Its function is to keep brain attention on the task during a particular time. Two methods are applied to prevent mind-wandering. The first approach tries to reinforce attentional ability through different approaches to reduce the occurrence of mind wandering; however, in the second approach, we aim to return attention to the main task through controlling methods during readings. This article aims to introduce the cognitive game “Focus” as an intervention to examine mind wandering occurrence during reading passages. In this project, mind-wandering detection is done automatically through eye movements by an eye tracker. We developed a 2-d platformer game in unity engine software whose main character is in search of the related elements to the reading subject. As time passes, the difficulty of the game increases to keep attention over time. The data were gathered by a questionnaire given to ten experts in the fields of multimedia, game design, and cognitive science. The results indicate that Focus can, first, identify mind-wandering and, then, intervene it to reinforce sustained attention.
在阅读过程中,电脑游戏(焦点)作为回归注意力干预的走神侦测与应用
走神是指注意力从当前的主要任务转移到与任务无关的想法上。注意力有不同的类型,其中最重要的一种是持续的注意力。它的功能是在特定的时间内保持大脑对任务的注意力。有两种方法可以防止走神。第一种方法试图通过不同的方法来加强注意力,以减少走神的发生;然而,在第二种方法中,我们的目标是通过阅读过程中的控制方法将注意力转移到主要任务上。本文旨在引入认知游戏“焦点”作为干预手段,考察阅读过程中走神现象的发生。在这个项目中,通过眼动仪的眼球运动来自动检测走神。我们使用unity引擎软件开发了一款2d平台游戏,其主要特点是寻找与阅读主题相关的元素。随着时间的推移,游戏的难度也会随着时间的推移而增加。这些数据是通过向多媒体、游戏设计和认知科学领域的10位专家提供问卷调查收集的。结果表明,Focus首先可以识别走神,然后进行干预以加强持续的注意力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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