ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION

Y. Rahman, Irsyadunas Irsyadunas, Regina Ade Darman
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Abstract

The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category "valid" (2) material validation results obtained with an average of 0.85 with the category "valid" (3) the practicality of teachers obtained with a percentage of 89% with the category "very practical" (4) the practical results of learners obtained with a percentage of 94% with the category "very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE
基于android的章节2d和3d动画学习媒体开发
在2D和3D动画科目中,缺乏支持学习者学习成果的学习媒体,使学习者难以理解主题。本研究旨在开发一种有效且实用的基于机器人的2D和3D动画学习媒介。研究方法采用分析-设计-开发-实施-评估(ADDIE)模型的研发(R&D)方法。本研究的结果是:(1)“有效”类别下的媒介验证结果平均为0.77;(2)“有效”类别下的材料验证结果平均为0.85;(3)“非常实用”类别下教师的实用性获得的百分比为89%;(4)“非常实用”类别下学习者的实用性获得的百分比为94%。关键词:媒体,动画,安卓,研发,ADDIE
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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