An aspect-oriented development method for embedded control systems with time-triggered and event-triggered processing

T. Yokoyama
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引用次数: 23

Abstract

The paper presents a design method for embedded control systems based on the mixed architecture that consists of both time-triggered processing and event-triggered processing. We divide a design process into functional design and behavioral design. We also apply aspect-oriented programming to realize the separated design. In the functional design, we identify objects and define classes to realize functions of the target system. In the behavioral design, we determine triggering methods of objects to meet real-time requirements and define them as aspects. The aspects defined in the behavioral design are woven into the classes defined in the functional design. By using our method, we can design triggering methods independently of the functional design. Our method also improves the reusability of a model and source code of the system. It is possible to reuse classes designed in the functional design for both time-triggered systems and event-triggered systems.
具有时间触发和事件触发处理的嵌入式控制系统的面向方面的开发方法
提出了一种基于时间触发处理和事件触发处理相结合的混合体系结构的嵌入式控制系统设计方法。我们将设计过程分为功能设计和行为设计。我们还采用面向方面的编程来实现分离设计。在功能设计中,我们通过识别对象和定义类来实现目标系统的功能。在行为设计中,我们确定对象的触发方法以满足实时需求,并将其定义为方面。行为设计中定义的方面被编织到功能设计中定义的类中。利用我们的方法,我们可以独立于功能设计来设计触发方法。我们的方法还提高了系统模型和源代码的可重用性。对于时间触发系统和事件触发系统,都可以重用在功能设计中设计的类。
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