{"title":"Networked Baseball Cheering System Based on Tangible Media","authors":"Changhyeon Lee, Yong-Moo Kwon","doi":"10.1109/CISIS.2011.104","DOIUrl":null,"url":null,"abstract":"our research focuses on developing Virtual Supporting System (VSS). In this paper, we implement tangible baseball supporting system on virtual world. In virtual world, Second Life, Croquet, Wonderland, etc. we can enjoy shopping, watching movie, dancing and so on. In this paper, we discuss about collaborative supporting method among virtual world users and sensory effect using wearable hap tic devices and smart-phone. Also, we developed avatar control, motion based cheering and chatting using smart phone and wiimote. The main idea of this paper is to extend virtual world's mean by adding collaborative group cheerleading and hap tic devices.","PeriodicalId":203206,"journal":{"name":"2011 International Conference on Complex, Intelligent, and Software Intensive Systems","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Complex, Intelligent, and Software Intensive Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISIS.2011.104","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
our research focuses on developing Virtual Supporting System (VSS). In this paper, we implement tangible baseball supporting system on virtual world. In virtual world, Second Life, Croquet, Wonderland, etc. we can enjoy shopping, watching movie, dancing and so on. In this paper, we discuss about collaborative supporting method among virtual world users and sensory effect using wearable hap tic devices and smart-phone. Also, we developed avatar control, motion based cheering and chatting using smart phone and wiimote. The main idea of this paper is to extend virtual world's mean by adding collaborative group cheerleading and hap tic devices.