Networked Baseball Cheering System Based on Tangible Media

Changhyeon Lee, Yong-Moo Kwon
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引用次数: 1

Abstract

our research focuses on developing Virtual Supporting System (VSS). In this paper, we implement tangible baseball supporting system on virtual world. In virtual world, Second Life, Croquet, Wonderland, etc. we can enjoy shopping, watching movie, dancing and so on. In this paper, we discuss about collaborative supporting method among virtual world users and sensory effect using wearable hap tic devices and smart-phone. Also, we developed avatar control, motion based cheering and chatting using smart phone and wiimote. The main idea of this paper is to extend virtual world's mean by adding collaborative group cheerleading and hap tic devices.
基于有形媒体的网络化棒球助威系统
我们的研究重点是开发虚拟支持系统(VSS)。本文在虚拟世界中实现了有形的棒球支持系统。在虚拟世界,第二人生,槌球,仙境等,我们可以享受购物,看电影,跳舞等。本文讨论了虚拟世界用户之间的协同支持方法以及可穿戴设备和智能手机的感官效果。此外,我们还开发了虚拟角色控制、基于动作的欢呼和使用智能手机和遥控器的聊天。本文的主要思想是通过增加协作小组啦啦队和快乐设备来扩展虚拟世界的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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