Use and re-use of data how Collection Management Systems, Transmedia and Augmented Reality impact the future of museum

Harald Kraemer, Norbert Kanter
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引用次数: 6

Abstract

The first of the core challenges, museums and archives have to face today is getting oversight and control, and an idea about the usefulness of the exponentially growing amount of digital data. The second core challenge is the defining of strategies for the use and re-use of the existing data in IT Systems like Collection Management Software. And the third one is how a museum can find a unique position as content provider and producer in the growing field of transmedia (formerly multimedia). The authors will give an overview about the current situation and show on several case studies where museums and archives are headed. This paper will have two parts. iIn Part 1: 'Digital Strategies in Museums' Norbert Kanter, international renown expert in Museum Informatics, will give an insight why museums need more than ever digital strategies. Furthermore he is explaining how the latest Collection Management Systems can support the use and re-use of different kind of data for different purposes. The workshop part 1 will give a comprehensive overview of tools and possibilities used by museums today to deliver their wealth of digital data and create transformations of these in all kinds of technologies-from databases to re-use and re-creation with technologies like portal sites, 3D-printing or Google Glass. In Part 2 'Transmedia vs. Augmented Reality' Harald Kraemer, producer, director as well as critical observer of online and offline Multimedia applications for and in museums, introduces into the problems of archiving multimedia content and methods to analyse these masterpieces of interactive applied arts. Meanwhile different forms of transmedia like interactive narrations told by interactive narrators, serious games or apps as well as Augmented Reality-driven 3D events become a progressive factor for a successful knowledge transfer of cultural heritage. As keepers of authentic artefacts and the related informations and narrations, museums increasingly have the obligation to define strategies for their digital future. In this paper the authors show and discuss some options.
数据的使用和再利用:馆藏管理系统、跨媒体和增强现实如何影响博物馆的未来
博物馆和档案馆今天必须面对的第一个核心挑战是如何得到监督和控制,以及如何利用指数级增长的数字数据。第二个核心挑战是定义IT系统(如收集管理软件)中现有数据的使用和重用策略。第三个问题是博物馆如何在不断发展的跨媒体(以前的多媒体)领域中找到作为内容提供者和生产者的独特地位。作者将对目前的情况进行概述,并展示博物馆和档案馆的几个案例研究。本文将分为两部分。在第一部分“博物馆的数字化战略”中,国际知名博物馆信息学专家Norbert Kanter将阐述为什么博物馆比以往任何时候都更需要数字化战略。此外,他还解释了最新的收集管理系统如何支持为不同目的使用和重用不同类型的数据。研讨会第一部分将全面概述当今博物馆使用的工具和可能性,以传递他们丰富的数字数据,并通过各种技术对这些数据进行转换——从数据库到门户网站、3d打印或谷歌Glass等技术的再利用和再创造。在第二部分“跨媒体与增强现实”中,Harald Kraemer是博物馆在线和离线多媒体应用的制片人、导演和关键观察者,他介绍了多媒体内容存档的问题以及分析这些互动应用艺术杰作的方法。与此同时,不同形式的跨媒体,如互动叙述者讲述的互动叙事,严肃游戏或应用程序,以及增强现实驱动的3D事件,成为文化遗产知识成功转移的进步因素。作为真实文物以及相关信息和叙述的保管人,博物馆越来越有义务为自己的数字化未来制定战略。在本文中,作者提出并讨论了一些选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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