The shading probe: fast appearance acquisition for mobile AR

D. A. Calian, Kenny Mitchell, D. Nowrouzezahrai, J. Kautz
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引用次数: 28

Abstract

The ubiquity of mobile devices with powerful processors and integrated video cameras is re-opening the discussion on practical augmented reality (AR). Despite this technological convergence, several issues prevent reliable and immersive AR on these platforms. We address one such problem, the shading of virtual objects and determination of lighting that remains consistent with the surrounding environment. We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices. Unlike prior approaches, our shading probe directly captures the shading, and not the incident light, in a scene. As such, we avoid costly and unreliable radiometric calibration as well as side-stepping the need for complex shading algorithms. Moreover, we can tailor the shading probe's structure to better handle common lighting scenarios, such as outdoor settings. We achieve high-performance shading of virtual objects in an AR context, incorporating plausible local global-illumination effects, on mobile platforms.
阴影探头:移动AR的快速外观采集
具有强大处理器和集成视频摄像头的移动设备无处不在,重新开启了关于实用增强现实(AR)的讨论。尽管这种技术融合,一些问题阻碍了这些平台上可靠和沉浸式的AR。我们解决了一个这样的问题,即虚拟物体的阴影和与周围环境保持一致的照明确定。我们设计了一种新颖的光探针,并利用其结构允许有效地重新制定渲染方程,适用于移动设备上的快速着色。与之前的方法不同,我们的阴影探头直接捕获阴影,而不是场景中的入射光。因此,我们避免了昂贵和不可靠的辐射校准以及回避复杂的阴影算法的需要。此外,我们可以定制遮阳探头的结构,以更好地处理常见的照明场景,如户外环境。我们在移动平台上实现了AR环境中虚拟物体的高性能着色,结合了合理的局部全局照明效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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