Polytope Projection and Projection Polytopes

T. Burger, P. Gritzmann, V. Klee
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引用次数: 27

Abstract

Imagine yourself as the commander of a space ship. Liftoff was a piece of cake, and since then you have been gliding merrily along. But then comes the bad news: A Klingon ship is approaching, and you must prepare for the attack. More bad news: Your batteries are running low! The good news is that your solar cells are working and you are close to a bright star. Thus you can recharge your batteries, but you must certainly do that as quickly as possible. You analyze the situation. Since the solar cells are distributed evenly over the surface of the ship, you decide that you should rotate the ship so that its "face area" is maximized with respect to the light source (assuming that you are still so far from the star that the incoming rays are practically parallel). A similar but opposite problem arises when you approach a star that emits harmful radiation. You then want to minimize the exposure to the radiation and therefore to minimize the face area in the direction of the star. In these problems, you are in control of a body in 3, and you want to turn the body so as to maximize or minimize its "shadow area"with respect to a particular direction of projection (the direction of the incoming rays). In a mathematically equivalent formulation, you may regard the body as being fixed and then look for a direction that maximizes or minimizes the area of the body's projection on a plane orthogonal to the direction. Projections belong to the basic tools in many areas of mathematics. While the projection on a given subspace can be expressed as a simple matrux operation applied to the original body, it is not so clear how to find projections that are "optimal"with respect to an application that one may have in mind. Problems of this kind occur in a great variety of situations with a similarly great variety of (more or less explicit) criteria for what is a good projection. Examples include the analysis of statistical, astronomical or linguistic data, and also the design and analysis of algorithms for manifold applications. We do not want to elaborate on these applications here; the goal of this paper really is to present some of the (as we hope the reader will agree) beautiful mathematics underlying the special projection problems of maximizing or minimizing the "shadow area" and their higherdimensional analogues involving orthogonal projections of a body in 114Z1 onto an (n1)-dimensional subspace. We assume that the body in question is an ndimensional convex polytope. When n = 3, this seems to be a reasonable assumption in the case of the space ship (see Figure 1). It is not hard to see that when n = 2 (so that we are projecting a convex polygon P onto various lines), the maximum projection-length is equal to P's diameter and the minimum projection-length is equal to P's width (the minimum distance between two parallel supporting lines of P) (see Figure 2). Thus the n-dimensional task considered here is one of several ways of extending to 114Z1 the classical Euclidean task of computing the diameter and the width of a polygon.
多面体投影和投影多面体
想象自己是一艘宇宙飞船的指挥官。升空是小菜一碟,从那以后,你就一直愉快地滑翔着。但是坏消息来了:一艘克林贡飞船正在靠近,你必须做好攻击的准备。更多的坏消息:你的电池快没电了!好消息是你的太阳能电池在工作,你离一颗明亮的恒星很近。因此,你可以充电,但你一定要尽快做到这一点。你分析形势。由于太阳能电池均匀地分布在飞船的表面,你决定旋转飞船,使它的“表面面积”相对于光源最大化(假设你仍然离恒星很远,入射的光线实际上是平行的)。当你接近一颗发出有害辐射的恒星时,会出现类似但相反的问题。然后你要把暴露在辐射下的时间减到最小因此也要把朝向恒星方向的面部面积减到最小。在这些问题中,你控制着3中的一个物体,你想要转动这个物体,以便根据特定的投影方向(入射光线的方向)最大化或最小化它的“阴影面积”。在一个数学上等价的公式中,你可以认为物体是固定的,然后寻找一个方向,使物体在与该方向正交的平面上的投影面积最大化或最小化。投影是许多数学领域的基本工具。虽然给定子空间上的投影可以表示为应用于原始主体的简单矩阵运算,但对于人们可能想到的应用,如何找到“最优”的投影并不清楚。这类问题发生在各种各样的情况下,对于什么是好的投影,也有同样各种各样的(或多或少明确的)标准。例子包括统计、天文或语言数据的分析,以及多种应用的算法设计和分析。我们不想在这里详细说明这些应用;本文的真正目的是展示一些(我们希望读者会同意)隐藏在“阴影区域”最大化或最小化的特殊投影问题及其高维类似问题的美丽数学,这些问题涉及114Z1中的物体在(n1)维子空间上的正交投影。我们假定所讨论的物体是一个无维凸多面体。当n = 3时,这似乎是一个合理的假设,以宇宙飞船为例(见图1)。不难看出,当n = 2时(这样我们就把一个凸多边形P投射到不同的直线上),最大投影长度等于P的直径,最小投影长度等于P的宽度(P的两条平行支撑线之间的最小距离)(见图2)。因此,这里考虑的n维任务是将计算多边形直径和宽度的经典欧几里得任务扩展到114Z1的几种方法之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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