Analytical simulation for performance analysis of distributed virtual reality systems

S. Bangay, Peter Clayton, D. Sewry
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Abstract

Existing performance analysis techniques have limitations when used on distributed virtual reality systems including a lack of support for the measurement of interaction latency. Results tend to be numerical in nature, limiting their usefulness when comparing models. This paper describes an approach to using simulation to generate analytic forms of the performance measures required for virtual reality systems. The execution of each process is simulated, keeping track of the execution time of each process as a symbolic expression. Cycle times and latencies can be found by measuring the appropriate time intervals during simulation. The application of analytical simulation is illustrated by applying it to common issues in distributed virtual reality systems: network performance, database distribution and measurement of interactive performance. Comparing the analysis results with an implementation of the model demonstrates the accuracy of the predictions.
分布式虚拟现实系统性能分析的分析仿真
现有的性能分析技术在用于分布式虚拟现实系统时存在局限性,包括缺乏对交互延迟测量的支持。结果往往是数值性质的,限制了它们在比较模型时的有用性。本文描述了一种使用仿真来生成虚拟现实系统所需的性能度量的分析形式的方法。模拟每个进程的执行,以符号表达式的形式跟踪每个进程的执行时间。通过在模拟过程中测量适当的时间间隔,可以找到周期时间和延迟。通过将分析仿真应用于分布式虚拟现实系统中的常见问题:网络性能、数据库分布和交互性能测量,说明了分析仿真的应用。将分析结果与模型的实现进行比较,证明了预测的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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