DESAIN TEMATIK GAME EDUKASI UNTUK PENINGKATAN NILAI KEPEDULIAN DAN KETEKUNAN PADA KARAKTER ANAK DENGAN MODEL ASINKRON

Andy Pramono, P. Pujiyanto, A. R. Arimbawa
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引用次数: 2

Abstract

According to the Indonesian Ministry of Communication and Informatics data, at least 30 million children and adolescents in Indonesia are internet users, and digital media is currently the main choice of communication channels they use. One of the content that is the choice of users, especially children, is an interactive game. There is a strong assumption that interactive games can inhibit children's education, which makes children lazy to learn. The other side of character education is a target of the Indonesian government. Education about caring and perseverance is an important topic for children's character education. This article will discuss thematic learning media for raising children's awareness and perseverance which combines "game" and "learning" which are packaged with asynchronous models. Asynchronous was chosen because this character education still requires students to meet and discuss with teachers to find out the results of this education. This research is through a descriptive procedural research model, which outlines the steps that must be followed to produce a product. The data obtained in this design was taken by data observation, interview and documentation methods. Data observation method consists of visual data, library data and survey target audience. With the improvement of educational game design to increase children's care and perseverance, there will be an introduction, pattern and knowledge that can improve the character of children in life. This research can also be a guide for character education or one of the learning materials.
游戏主题设计教育教育,以提高儿童对角色的关爱和勤奋与ASINKRON模型
根据印尼通讯与资讯部的数据,印尼至少有3,000万儿童与青少年使用网路,数位媒体是他们目前使用的主要沟通渠道。互动游戏是用户,尤其是儿童选择的内容之一。有一种强烈的假设认为互动游戏会阻碍孩子的教育,使孩子懒得学习。性格教育的另一面是印尼政府的目标。爱心和毅力教育是儿童品格教育的重要课题。本文将讨论将“游戏”与“学习”结合起来,以异步模式包装的主题学习媒体,以提高儿童的意识和毅力。之所以选择异步,是因为这种品格教育仍然需要学生与老师见面讨论,以了解这种教育的结果。这项研究是通过描述性程序研究模型,它概述了生产产品必须遵循的步骤。本次设计所获得的资料采用资料观察法、访谈法和文献法。数据观察法由可视化数据、图书馆数据和调查对象组成。随着教育游戏设计的提高,增加孩子的关爱和毅力,会有一个介绍,模式和知识,可以提高孩子在生活中的性格。本研究也可作为品格教育的指导或学习材料之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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