Pongsagon Vichitvejpaisal, S. Sillapaphiromsuk, P. Kanongchaiyos
{"title":"Walking tour of cultural heritage sites","authors":"Pongsagon Vichitvejpaisal, S. Sillapaphiromsuk, P. Kanongchaiyos","doi":"10.1145/3139468.3139480","DOIUrl":null,"url":null,"abstract":"Three dimension scanning technologies and Virtual reality make it possible to produce a very realistic immersive virtual experience. Cultural Heritage sites around the globe are remarkable places that ones would like to visit in theirs lifetime. Our work provide users with the high detailed 3D scanned data from the heritage site. Users tour the site by mean of walking, moving their feet up and down to mimic the walking motion. We want the users to slowly admire the intricate detail of the places that they visit. We argue that the teleport mechanism widely used to navigate in VR, although convenience, may not be suitable for this kind of contents.","PeriodicalId":299203,"journal":{"name":"SIGGRAPH Asia 2017 VR Showcase","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2017 VR Showcase","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139468.3139480","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Three dimension scanning technologies and Virtual reality make it possible to produce a very realistic immersive virtual experience. Cultural Heritage sites around the globe are remarkable places that ones would like to visit in theirs lifetime. Our work provide users with the high detailed 3D scanned data from the heritage site. Users tour the site by mean of walking, moving their feet up and down to mimic the walking motion. We want the users to slowly admire the intricate detail of the places that they visit. We argue that the teleport mechanism widely used to navigate in VR, although convenience, may not be suitable for this kind of contents.