Sample-based synthesis of talking heads

H. Graf, E. Cosatto
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引用次数: 12

Abstract

Synthesizing photo-realistic talking heads is a challenging problem, and so far all attempts using conventional computer graphics produced heads with a distinctly synthetic look. In order to look credible, a head must show a picture-perfect appearance, natural head movements, and good lip-sound synchronization. We use sample-based graphics to achieve more photo-realistic appearances than what is possible with the traditional approach of 3D modeling and texture mapping. For sample-based graphics, first parts of faces are cut from recorded images and are scored in a database. New sequences are then synthesized by integrating such parts into whole faces. With sufficient recorded data this approach produces by far the most naturally looking speech articulation. We integrate 3D modeling with the sample-based technique in order to enhance its flexibility. This allows, for example, showing the head over a much wider range of orientations.
基于样本的说话头合成
合成逼真的说话头像是一个具有挑战性的问题,迄今为止,所有使用传统计算机图形学的尝试都产生了具有明显合成外观的头像。为了看起来可信,头部必须表现出完美的外观,自然的头部运动和良好的唇音同步。我们使用基于样本的图形来实现比传统的3D建模和纹理映射方法更逼真的外观。对于基于样本的图形,人脸的第一部分是从记录的图像中剪切出来的,并在数据库中进行评分。然后通过将这些部分整合到整个面部来合成新的序列。有了足够的记录数据,这种方法产生了迄今为止最自然的语音发音。我们将三维建模与基于样本的技术相结合,以增强其灵活性。例如,这允许在更大的方向范围内显示头部。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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