Theoretical Foundations of Virtual and Augmented Reality-Supported Learning Analytics

Athanasios Christopoulos, Nikolaos Pellas
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引用次数: 1

Abstract

A significant body of literature documents the numerous benefits that Virtual (VR) and Augmented Reality (AR) supported interventions have brought to the educational scenery, especially with regards to the attainment of the underpinning objectives. At the same time, the vast evolution of Information and Communication Technology (ICT) has led to the emergence of a newly formed discipline, the so-called Learning Analytics (LA), which suggests the collection of big data’ for the assessment and the evaluation of the educational practices. However, by examining the relevant literature it became apparent that the attempts to blend these topics are limited. Motivated by this shortcoming, we propose a theoretical framework which accounts the elements that influence the educational processes and the unique features that immersive technologies have. On the grounds of this framework, an effort will be made to design and develop a universal LA system which will support the conduct and evaluation of such interventions in different educational contexts and scientific fields.
虚拟和增强现实支持学习分析的理论基础
大量文献记录了虚拟(VR)和增强现实(AR)支持的干预措施给教育环境带来的诸多好处,特别是在实现基本目标方面。与此同时,信息和通信技术(ICT)的巨大发展导致了一门新学科的出现,即所谓的学习分析(LA),它建议收集“大数据”来评估和评估教育实践。然而,通过检查相关文献,很明显,混合这些主题的尝试是有限的。由于这一缺点,我们提出了一个理论框架,该框架考虑了影响教育过程的因素以及沉浸式技术所具有的独特功能。在此框架的基础上,将努力设计和开发一个通用的学习能力评估系统,以支持在不同的教育背景和科学领域开展和评估这种干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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