Inverse Free-form Deformation for interactive UV map editing

Seung-tak Noh, T. Igarashi
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引用次数: 1

Abstract

Free-form deformation (FFD) is useful for manual 2D texture mapping in a 2D domain. The user first places a coarse regular grid in the texture space, and then adjusts the positions of the grid points in the image space. In this paper, we consider the inverse way of this problem, namely, inverse FFD. In this problem setting, we assume that an initial image-to-texture dense mapping is already obtained by some automatic method, such as a data-driven inference. However, this initial dense mapping may not be satisfactory, so the user may want to modify it. Nonetheless, it is difficult to manually edit the dense mapping due to its huge degrees of freedom. We thus convert the dense mapping to a coarse FFD mapping to facilitate manual editing of the mapping. Inverse FFD is formulated as a least-squares optimization, so one can solve it very efficiently.
逆自由变形交互式UV地图编辑
自由形式变形(FFD)对于在二维域内进行手工二维纹理映射非常有用。用户首先在纹理空间中放置一个粗糙的规则网格,然后调整网格点在图像空间中的位置。本文考虑该问题的逆方法,即逆FFD。在这个问题设置中,我们假设已经通过一些自动方法(例如数据驱动的推理)获得了初始的图像到纹理的密集映射。然而,这个初始的密集映射可能不令人满意,因此用户可能想要修改它。尽管如此,由于其巨大的自由度,手动编辑密集映射是很困难的。因此,我们将密集映射转换为粗略的FFD映射,以方便手动编辑映射。逆FFD被表述为最小二乘优化,因此可以非常有效地求解它。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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