Evaluating Input Devices for Robotic Telepresence*

Patrik Björnfot
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引用次数: 1

Abstract

Robotic telepresence (RT)-technologies enable users' to be physically and socially present in a remote environment. These systems consist of a robot with a base with wheels, cameras, speakers, microphones, and a monitor, remotely controlled via a computer. It is common for robotic telepresence systems to support multiple input devices, including keyboard, mouse, and game controller. However, to the authors' knowledge, there are no studies that have investigated the differences between the devices. This study investigates how four different input devices, mouse, game controller, and keyboard, affect performance and experience. The study consists of a controlled experiment where participants navigated a track with the four different input devices. Outlined in this article is a mixed-method study aimed to uncover the complexity of input devices, how various interaction design factors affect the performance, and the users' experience of different input devices. The study found the keyboard and game controller to be the overall best devices. Furthermore, this article highlights a need to understand how abilities received from previous experiences transfer to the usage of RT-technology.
评估机器人远程呈现的输入设备*
机器人远程呈现(RT)技术使用户能够在远程环境中进行物理和社交活动。这些系统包括一个机器人,它的基座上有轮子、照相机、扬声器、麦克风和一个通过计算机远程控制的监视器。机器人远程呈现系统通常支持多种输入设备,包括键盘、鼠标和游戏控制器。然而,据作者所知,还没有研究调查过这两种设备之间的差异。这项研究调查了四种不同的输入设备,鼠标,游戏控制器和键盘,如何影响性能和体验。这项研究包括一个控制实验,参与者用四种不同的输入设备导航一条轨道。本文概述的是一项混合方法研究,旨在揭示输入设备的复杂性,各种交互设计因素如何影响性能,以及不同输入设备的用户体验。研究发现,键盘和游戏控制器是整体上最好的设备。此外,本文强调需要了解从以前的经验中获得的能力如何转移到rt技术的使用中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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