Actually existing vitality rights: resisting neoliberal affects at a video game design camp

B. Robinson, W. Wright
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引用次数: 2

Abstract

Purpose The purpose of this study is to demonstrate the power of affective pedagogies and playful literacies to resist neoliberal framings of video game play and design in educational contexts. Design/methodology/approach Focusing on the Giga-Games Camp, a video game design camp for adolescents, the authors mobilize different methodological impulses across a number of different registers, using interview data to trace institutional arcs, focal frames from a GoPro camera to see vitality in action and descriptions of platform events to follow these lines through the shift to online instruction brought on by the COVID-19 pandemic. Findings The authors narrate three transversal movements of the Giga-Games Camp to reveal how play-centered pedagogies can challenge the neoliberal tendency to assimilate young people’s video gaming practices as a vehicle for future-proof science, technology, engineering and mathematics learning. Originality/value The authors offer the concept of actually existing vitality rights to describe how attending seriously to vitality in learning spaces will often manifest organically in very real strategies to reimagine and restructure preexisting, neoliberally sedimented uses of space, institutional configurations and constellations of sociopolitical power.
实际存在的生命力权利:抵制电子游戏设计营的新自由主义影响
目的本研究的目的是证明情感教学法和游戏素养在抵制教育背景下电子游戏玩法和设计的新自由主义框架方面的力量。设计/方法/方法以Giga-Games营(一个面向青少年的电子游戏设计营)为重点,作者在许多不同的寄存器中调动了不同的方法冲动,使用访谈数据来追踪机构弧线,使用GoPro相机的焦点帧来观察行动中的活力,并描述平台事件以遵循这些线,通过COVID-19大流行带来的在线教学的转变。作者叙述了Giga-Games阵营的三个横向运动,揭示了以游戏为中心的教学法如何挑战新自由主义倾向,即将年轻人的视频游戏实践作为未来科学、技术、工程和数学学习的工具。原创性/价值作者提出了实际存在的活力权利的概念,以描述如何认真对待学习空间中的活力,将经常有机地体现在非常真实的战略中,以重新想象和重构先前存在的、新自由主义沉淀的空间使用、制度配置和社会政治权力的排列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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