Virtual reality escape room: The last breakout

Ulka Chandini Pendit, Muhaimin Bin Mahzan, Mohamad Danial Fadzly Bin Mohd Basir, Mazlan Bin Mahadzir, Siti Noraishah binti Musa
{"title":"Virtual reality escape room: The last breakout","authors":"Ulka Chandini Pendit, Muhaimin Bin Mahzan, Mohamad Danial Fadzly Bin Mohd Basir, Mazlan Bin Mahadzir, Siti Noraishah binti Musa","doi":"10.1109/INCIT.2017.8257884","DOIUrl":null,"url":null,"abstract":"The simulation called VR Escape Room: The Last Breakout was developed to stimulate sense of fear by usage of sounds and mysterious elements for helping user with the phobia of dark and gloomy environment. The simulation was developed through benchmarking, texturing, modeling, and application mechanic with Unreal Engine 4. After it has been developed, the simulation was tested and evaluated to 22 users and the result proved that the simulation was entertaining, interesting, immersive, and has potential to launch on Steam for VR market.","PeriodicalId":405827,"journal":{"name":"2017 2nd International Conference on Information Technology (INCIT)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 2nd International Conference on Information Technology (INCIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INCIT.2017.8257884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

Abstract

The simulation called VR Escape Room: The Last Breakout was developed to stimulate sense of fear by usage of sounds and mysterious elements for helping user with the phobia of dark and gloomy environment. The simulation was developed through benchmarking, texturing, modeling, and application mechanic with Unreal Engine 4. After it has been developed, the simulation was tested and evaluated to 22 users and the result proved that the simulation was entertaining, interesting, immersive, and has potential to launch on Steam for VR market.
虚拟现实密室:最后一次越狱
这款名为《VR Escape Room: The Last Breakout》的模拟游戏是利用声音和神秘元素来刺激恐怖感,帮助用户克服黑暗和阴暗的环境。仿真是通过基准测试、纹理、建模和虚幻引擎4的应用机制开发的。开发完成后,对22名用户进行了测试和评估,结果证明该模拟具有娱乐性,趣味性,沉浸感,具有在Steam上面向VR市场发布的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信