Virtual reality for retail

Gabriele Guidi, L. Micoli, Cesare Casagrande, Luciano Ghezzi
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引用次数: 4

Abstract

In this paper an experiment of designing an existing retail area though virtual models is presented. The capability of interaction between the designer and the virtual models allows to verify the relationship between the building, the furniture and the products on the shelves, through a realistic perception of the virtualized Point of Sale. For this purpose a specific 3D modeling pipeline has been developed for surveying, 3D modeling, texture mapping, and visualizing large commercial environment (200 to 2000 square meters). This approach allows to compress the timing of design and testing in such kind of projects. The consequently reduced time-to-market involves significant advantages for the whole design process.
零售业的虚拟现实
本文提出了一个利用虚拟模型设计既有零售区域的实验。设计师和虚拟模型之间的交互能力允许通过虚拟销售点的现实感知来验证建筑物,家具和货架上的产品之间的关系。为此,开发了一个特定的3D建模管道,用于测量,3D建模,纹理映射和可视化大型商业环境(200至2000平方米)。这种方法可以压缩此类项目中设计和测试的时间。因此,缩短上市时间对整个设计过程具有显著的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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