EFFECT OF COGKLAK GAME METHOD TO STUDENT’S MATHEMATICS LEARNING OUTCOME AT STATE ELEMENTARY SCHOOL

S. Fatimah, I. Idawati, Mardiah Astuti, Indri Mahmudah, Masnun Baiti
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引用次数: 2

Abstract

This study aims to examine the effect of congklak game method on student learning outcomes and to determine student learning outcomes before and after the application of congklak game method in math subject. The method uses in this research is a quantitative field research. The research conducts using a true experimental design research with a one group pretest-posttest design model. The sample in this study is 15 students of class IV B. The results showed that, firstly, the results of hypothesis testing are obtained to > ttable at the significance level of 5% or 0.05 and the significance level of 1% or 0.01, namely 1.76 <37,31> 2,14 which means that there is a significant effect of congklak game method on student learning outcomes. Secondly, the average pre-test score of students is 30, and the average post-test score of students is 80. Based on these data, it can be concluded that learning using congklak game method can improve student learning outcomes in the math subject of lowest common multiple (LCM) and greatest common factor (GCF).
cogklak游戏法对州立小学学生数学学习成果的影响
本研究旨在检验康克拉克游戏方法对学生学习成果的影响,确定康克拉克游戏方法应用于数学学科前后的学生学习成果。本研究采用的是定量的实地研究方法。本研究采用一组前测后测设计模型进行真实实验设计研究。本研究的样本为b班15名学生。结果表明,首先,假设检验的结果在5%或0.05的显著性水平和1%或0.01的显著性水平下可以得到>可表性,即1.76 2,14,这意味着康克拉克游戏方法对学生的学习成果有显著的影响。其次,学生的平均测前成绩为30分,学生的平均测后成绩为80分。基于这些数据,可以得出结论,使用conklak游戏方法学习可以提高学生在最低公倍数(LCM)和最大公因数(GCF)数学科目的学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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