Applying Teaching Methods as Requirements to Develop Games to Assist Children with Learning Disabilities: A Case Study

B. D. Souza, Antonio Lucas Brigido da Costa, B. Bonifácio, P. Fernandes
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引用次数: 3

Abstract

The use of educational tools for the literacy process of disabled people have aroused great interest in Special Education area on the Inclusive Education perspective. This scenario has motivated strategies and technologies creation to encourage learning through assistive technologies. This paper presents the integration of Paulo Freire and Alphabetic methods in the construction of digital games that aim to improve learning experience of children with learning disabilities. Our goal is to present the evaluation and implementation process of educational games in an unit of the Association of Parents and Friends of Exceptional Children. These games have built through continuous monitoring and analysis of the understanding and practice levels addressed in the games. The results showed that the participants had a good adoption of the proposed technologies.
运用教学方法开发游戏以帮助有学习障碍的儿童:一个案例研究
在全纳教育的视角下,教育工具对残疾人识字过程的运用引起了特殊教育领域的极大兴趣。这种情况激发了策略和技术的创造,以鼓励通过辅助技术进行学习。本文介绍了Paulo Freire和Alphabetic方法在数字游戏构建中的整合,旨在改善学习障碍儿童的学习体验。我们的目标是在特殊儿童家长和朋友协会的一个单位中展示教育游戏的评估和实施过程。这些游戏是通过不断监测和分析游戏中的理解和实践水平而建立的。结果显示,参与者对建议的技术采用得很好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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