Dendrogram Visualization as a Game Design Tool

Tom Feltwell, Grzegorz Cielniak, P. Dickinson, B. Kirman, S. Lawson
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引用次数: 6

Abstract

With the advent of game telemetry, contemporary game designers have access to a huge amount of real-time data about player behavior. However, in design practice there is a lack of effective visualization tools. Activity histograms or heatmaps can suffer from data overcrowding, making it difficult for the designer to identify patterns and outliers within a large dataset. This work-in-progress explores a new meta-visualization tool for game designers that uses dendrogram representations to highlight pertinent features within large sets of heatmaps. Through interviews with professional game designers, we find that dendrograms can be used to identify outliers quickly, and are valuable in guiding designers through complex telemetry. This contributes to the ongoing work on supporting richer tools for game design practice amongst an increasingly data-filled environment.
作为游戏设计工具的树形图可视化
随着游戏遥测技术的出现,当代游戏设计师能够获得关于玩家行为的大量实时数据。然而,在设计实践中,缺乏有效的可视化工具。活动直方图或热图可能会受到数据过度拥挤的影响,这使得设计师很难在大型数据集中识别模式和异常值。这项正在进行的工作为游戏设计师探索了一种新的元可视化工具,该工具使用树形图表示来突出显示大型热图集中的相关特征。通过对专业游戏设计师的采访,我们发现树形图可以用来快速识别异常值,并且在指导设计师完成复杂的遥测方面很有价值。这有助于在数据日益丰富的环境中为游戏设计实践提供更丰富的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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