Implementation of a morphological image processing algorithm on an FPS T-20 hypercube

J. Trout, J. Reneke
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引用次数: 0

Abstract

Efficient use of the distributed architecture of a hypercube requires balancing tasks among the processor nodes, of which there are sixteen in the FPS T-20. Since each of the FPS T-20 nodes is a vector processor, algorithms which have a natural vectorization are easier to implement. Morphological image-processing algorithms can be decomposed into the elementary morphological operations of dilation and erosion which, for binary representations of the images, can be realized as vector shifts and vector AND/ORs. Several decompositions of tasks for load balancing are discussed, including different masks for different nodes, different structuring elements, and different intensity thresholds. The tradeoffs between computational costs and communication costs for each decomposition are of particular interest.<>
形态学图像处理算法在FPS T-20超立方体上的实现
高效使用超立方体的分布式架构需要在处理器节点之间平衡任务,FPS T-20中有16个处理器节点。由于每个FPS T-20节点都是一个矢量处理器,因此具有自然矢量化的算法更容易实现。形态学图像处理算法可以分解为膨胀和侵蚀的基本形态学操作,对于图像的二值表示,可以通过向量移位和向量and / or来实现。讨论了负载平衡任务的几种分解,包括不同节点的不同掩码、不同的结构元素和不同的强度阈值。每次分解的计算成本和通信成本之间的权衡是特别有趣的
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