A Best-Next-View-Selection Algorithm for Multi-view Rendering

Daniel Jung, R. Koch
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引用次数: 3

Abstract

In the last few years several multi-view display systems appeared increasing in size and the number of views that can be displayed. The increasing number of views allow for more realistic content with a high level of detail and complex lighting. For highest quality the images of synthetic scenes are usually ray traced. For large displays that are able to resolve a large amount of different views the number of viewing rays is enormous and it would take several month to render the content via ray tracing. One solution is to render only a few images and interpolate the remaining images with an image based rendering approach. This work introduces an algorithm that selects the best viewpoints for an image based rendering algorithm on the basis of given criteria. Special care is taken to cover occlusions and account for the dimension and angular resolution of multi-view displays.
多视图渲染的最佳下一视图选择算法
在过去的几年中,出现了几种多视图显示系统,其尺寸和可以显示的视图数量都在增加。越来越多的视图允许更现实的内容与高水平的细节和复杂的照明。为了获得最高的质量,合成场景的图像通常采用光线追踪。对于能够分辨大量不同视图的大型显示器来说,观看光线的数量是巨大的,通过光线追踪来渲染内容将需要几个月的时间。一种解决方案是仅呈现少数图像,并使用基于图像的呈现方法插入其余图像。这项工作介绍了一种算法,该算法根据给定的标准为基于图像的渲染算法选择最佳视点。特别注意覆盖遮挡,并考虑多视图显示的尺寸和角度分辨率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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