Generating code skeletons for individual media elements in model-driven development of interactive systems

Andreas Pleuß
{"title":"Generating code skeletons for individual media elements in model-driven development of interactive systems","authors":"Andreas Pleuß","doi":"10.1145/2607023.2610285","DOIUrl":null,"url":null,"abstract":"Model-driven approaches for interactive systems development usually generate User Interfaces (UIs) composed of standard widgets. However, in practice, high quality UIs can require individual media elements such as interactive graphics or animations. However, while a model-driven approach can provide various benefits -- e.g., reduced complexity or multi-platform development -- individual media elements are usually designed by specific experts using visual authoring tools. One solution to resolve this conflict is generating code skeletons which can be directly processed and filled out in visual authoring tools. This paper discusses how such skeletons need to be structured to provide best possible support on the one hand for a model-driven process and on the other hand for the media design in authoring tools.","PeriodicalId":297680,"journal":{"name":"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2607023.2610285","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Model-driven approaches for interactive systems development usually generate User Interfaces (UIs) composed of standard widgets. However, in practice, high quality UIs can require individual media elements such as interactive graphics or animations. However, while a model-driven approach can provide various benefits -- e.g., reduced complexity or multi-platform development -- individual media elements are usually designed by specific experts using visual authoring tools. One solution to resolve this conflict is generating code skeletons which can be directly processed and filled out in visual authoring tools. This paper discusses how such skeletons need to be structured to provide best possible support on the one hand for a model-driven process and on the other hand for the media design in authoring tools.
在交互系统的模型驱动开发中为单个媒体元素生成代码框架
用于交互式系统开发的模型驱动方法通常生成由标准小部件组成的用户界面(ui)。然而,在实践中,高质量的ui可能需要单独的媒体元素,如交互式图形或动画。然而,虽然模型驱动的方法可以提供各种好处——例如,降低复杂性或多平台开发——单个媒体元素通常由特定的专家使用可视化创作工具设计。解决这一冲突的一个解决方案是生成代码框架,它可以在可视化创作工具中直接处理和填写。本文讨论了如何构建这样的框架,以便一方面为模型驱动的过程提供最佳支持,另一方面为创作工具中的媒体设计提供最佳支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信