Pursuit of a Discriminative Representation for Multiple Subspaces via Sequential Games

Druv Pai, Michael Psenka, Chih-Yuan Chiu, Manxi Wu, Edgar Dobriban, Y. Ma
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引用次数: 5

Abstract

We consider the problem of learning discriminative representations for data in a high-dimensional space with distribution supported on or around multiple low-dimensional linear subspaces. That is, we wish to compute a linear injective map of the data such that the features lie on multiple orthogonal subspaces. Instead of treating this learning problem using multiple PCAs, we cast it as a sequential game using the closed-loop transcription (CTRL) framework recently proposed for learning discriminative and generative representations for general low-dimensional submanifolds. We prove that the equilibrium solutions to the game indeed give correct representations. Our approach unifies classical methods of learning subspaces with modern deep learning practice, by showing that subspace learning problems may be provably solved using the modern toolkit of representation learning. In addition, our work provides the first theoretical justification for the CTRL framework, in the important case of linear subspaces. We support our theoretical findings with compelling empirical evidence. We also generalize the sequential game formulation to more general representation learning problems. Our code, including methods for easy reproduction of experimental results, is publically available on GitHub.
多子空间序列博弈的判别表示
我们考虑了高维空间中数据的判别表示学习问题,该数据的分布支持在多个低维线性子空间上或周围。也就是说,我们希望计算数据的线性内射映射,使得特征位于多个正交子空间上。我们没有使用多个pca来处理这个学习问题,而是使用最近提出的用于学习一般低维子流形的判别和生成表示的闭环转录(CTRL)框架将其转换为顺序博弈。我们证明了博弈的均衡解确实给出了正确的表示。我们的方法将学习子空间的经典方法与现代深度学习实践相结合,通过展示子空间学习问题可以使用现代表示学习工具包被证明解决。此外,在线性子空间的重要情况下,我们的工作为CTRL框架提供了第一个理论证明。我们用令人信服的经验证据来支持我们的理论发现。我们还将顺序博弈公式推广到更一般的表示学习问题。我们的代码,包括容易复制实验结果的方法,在GitHub上是公开的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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