Touch-typing with a stylus (abstract)

David Goldberg, Cate Richardson
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引用次数: 7

Abstract

Keyboards are a vital part of today’s computers. Although keyboards are somewhat butky, they are well suited to PCs (even portable laptops) and workstations. In the future of Ubiquitous Computing [3], pocket-sized and wall-sized compu’krs will be common. A keyboard is not very suitable for these sizes of computers. Thus many manufacturers are providing electronic pens or styli (we use the two terms interchangeably) as the primary input device for computers. A stylus is attractive because it works very well over the entire range of sizes. However, it is not very convenient for text entry. The state of the art is to print characters, with hxed entry recommended to improve aecumcy [1]. This is slow and error prone [2]. This suggests that a major impe&ment to the widespread use of styli is the problem of finding a convenient way to enter text. There is an analogy betwtwn keyboards and styli. Keyboarda can be used with no training: the letters can be tapped out one-by-one using hunt-and-peck. This is similar to what is currently done with styli. No new training is required, and letters are printed one-by-one. However, unlike styli, keyboards have a “growth path.” Whh practice, hunt-and-pek with two fingers can become faster than handwriting. If even higher speeds are desired, then keyboard users can learn touch-typing. Touch-typing not only achieves high speeds, it also enables “eyes-free” operation, that is, the ability to type without having to look at your hands. his suggests that the solution to the problem of stylus text entry requires developing an analogue of touch-typing. Our approach to developing touch-typing for a stylus is based on introducing a special alphabet of unistrokes. Like touch-typing for keyboards, unistrokes have to be learned. Unistrokes have the following advantages over ordinary pMting: Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is givan that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or epecific permission. ; 1993 ACM 0.8979 j-~75-~/93/0004/0520 . ..$j .50 ● They are designed somewhat like error correcting codes. When written sloppily, they can still be distinguished from one another. ● Each unistroke is a single pen-down/pen-up motion, hence the name unistroke. Not only does this mean that recognition cannot have segmentation errors (that is, errors in determining which sets of strokes belong to a single multi-stroke letter), but it means that letters can unambiguously be written one on top of another. Thus unistrokes can he entered in a small box just big enough to hold one letter. ● The unistrokes associated with the most common letters (’e’, ‘a’, ‘t’, ‘i’, ‘r’) are all straight lines, and hence are fast to write. The unistroke design is being evaluated by having users send several e-mail messages per day using a stylus frontend to the Unix mail program. Based on measurements from this program, it appears that unistrokes may be able to support an entry rate as high as 3.5 letters/see (touch typing is typically 6-7 letters/see). The video gives the motivation for unistrokes, briefly shows text entry using a conventional pen-based interfaee [11, discusses the unistroke alphabet and how it was designed to be easy to learn, and then shows a skilled writer using unistrokes.
用触控笔打字(摘要)
键盘是当今电脑的重要组成部分。虽然键盘有点笨重,但它们非常适合个人电脑(甚至便携式笔记本电脑)和工作站。在普适计算的未来[3],口袋大小和墙壁大小的计算机将会很常见。键盘不太适合这种尺寸的电脑。因此,许多制造商提供电子笔或styli(我们交替使用这两个术语)作为计算机的主要输入设备。触控笔很有吸引力,因为它在所有尺寸范围内都能很好地工作。然而,对于文本输入来说,它不是很方便。目前的技术水平是打印字符,建议采用十六进制输入以提高准确性[1]。这是缓慢且容易出错的[2]。这表明styli广泛使用的一个主要障碍是找到一种方便的输入文本的方法。键盘和风格之间有相似之处。键盘不需要训练就可以使用:字母可以用“狩猎-啄”的方式一个接一个地敲出来。这与目前对styli所做的类似。不需要新的培训,信件是一个一个打印出来的。然而,与手写键盘不同的是,键盘有一条“成长路径”。练习时,用两根手指狩猎和狩猎可以变得比手写更快。如果需要更高的速度,那么键盘用户可以学习触摸打字。触摸打字不仅速度快,还能实现“无眼”操作,也就是说,不用看手就能打字。他建议,解决手写笔文本输入问题需要开发一种类似触控输入的设备。我们为触控笔开发触控打字的方法是基于引入一种特殊的单笔字母。就像键盘的触摸式输入一样,单键也需要学习。Unistrokes与普通pMting相比有以下优点:允许免费复制本材料的全部或部分,前提是这些副本不是为了直接的商业利益而制作或分发的,ACM版权声明和出版物的标题及其日期出现,并且通知复制是由计算机械协会许可的。以其他方式复制或重新发布,需要付费和/或特定许可。;1993 ACM 0.8979 j-~75-~/93/0004/0520…$j .50●它们的设计有点像纠错码。如果写得很潦草,它们仍然可以彼此区分。每个单笔画都是一个单笔向下/向上的动作,因此被称为单笔画。这不仅意味着识别不能有分割错误(即,在确定哪些笔画属于单个多笔画字母时的错误),而且还意味着字母可以毫不含糊地写在另一个字母的上面。这样一来,单笔画就可以放进一个刚好能装下一个字母的小盒子里。与最常见的字母(“e”、“a”、“t”、“i”、“r”)相关的单笔画都是直线,因此写起来很快。通过让用户每天使用Unix邮件程序前端的手写笔发送几封电子邮件来评估单笔设计。根据这个程序的测量结果,单笔划似乎可以支持高达3.5个字母/看的输入速度(触摸打字通常是6-7个字母/看)。视频给出了单笔画的动机,简要展示了使用传统的基于笔的界面输入文本[11],讨论了单笔画字母表以及它是如何被设计得容易学习的,然后展示了一个熟练的作家使用单笔画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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