Video summarization based on user interaction

D. Olsen, Brandon Moon
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引用次数: 21

Abstract

It is frequently the case that viewers want to watch sports in less time than a game takes to play. Computing a summarization of a game depends upon information about each play. In contrast with previous video summarization work this paper describes how the interactive behavior of prior viewers can be used to compute which plays are most interesting. This passive feedback is examined as a possible source for the degree of interest in a play. In addition, a mechanism is described for briefly showing the game action that was removed to create the summary. This helps to preserve the continuity of the game in the viewer's mind.
基于用户交互的视频摘要
通常情况下,观众希望在比比赛更短的时间内观看体育比赛。计算一场比赛的摘要取决于每次比赛的信息。与之前的视频总结工作不同,本文描述了如何使用先前观众的交互行为来计算哪些游戏最有趣。这种被动反馈可以作为玩家对游戏感兴趣程度的可能来源。此外,还描述了一种机制,用于简要显示为创建摘要而删除的游戏操作。这有助于保持游戏在观众心中的连续性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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