Predicting the Evolution of Conflicts using Fuzzy Recurrent Games

Myron S. Karasik
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Abstract

Game Theory is premised on a modeling a conflictual interaction between two known parties where tactics are well-defined and payoffs can be easily measured, like a game of chess. This paper offers an extension of the Game Theory model incorporating ‘fuzzy variables’ representing possible situations and results, and also the discrete logistic curve to effectively capture the chaotic aspects of population dynamics impacting the decision- making in the composite societies (players). These are the typical actors in multiplayer political-economic games. This would reflect more closely the real-world behaviors and provide greater predictive accuracy. A trained AI-enhanced model, using regression data collected from previous, resolved games as well as previous ‘moves’ in the current game could prove helpful in predicting likely next ‘moves’ in the continuing game. This will allow us to model the evolution of strategies over the course of time in real conflicts and help mitigate exacerbation of extreme violence by simulating ways to reduce the driving force – the degree of deviationbetween what is acceptable and unacceptable to the players involved.
用模糊循环博弈预测冲突演变
博弈论的前提是对两个已知方之间的冲突互动进行建模,其中策略是明确的,收益可以很容易地衡量,就像下棋一样。本文提供了博弈论模型的扩展,其中包含代表可能情况和结果的“模糊变量”,以及离散逻辑曲线,以有效地捕捉影响复合社会(参与者)决策的人口动态的混沌方面。这些都是多人政治经济游戏中的典型角色。这将更接近地反映现实世界的行为,并提供更高的预测准确性。经过训练的人工智能增强模型,使用从先前解决的游戏中收集的回归数据以及当前游戏中的先前“移动”,可以帮助预测继续游戏中可能的下一个“移动”。这将使我们能够模拟真实冲突中策略的演变过程,并通过模拟减少驱动力的方法来帮助缓解极端暴力的加剧,驱动力是指参与者可接受和不可接受之间的偏差程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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