Games as motivation in computer design courses: I/O is the key

E. Brunvand
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引用次数: 8

Abstract

The design of computer games can be a powerful motivator as students learn about computer architecture and design. Students in classes where computer designs are developed and implemented (usually on Field Programmable Gate Arrays (FPGAs)) seem much more highly motivated if their computer design can be used for something visual and interactive when the project is complete. However, ensuring that the student teams can have a working game by the end of a semester requires careful planning of how their computer designs will interact with the world. Keyboard inputs and VGA outputs are a relatively simple set of I/O interfaces that open up significant new potential for development of game applications on the student's own computer designs. In this paper we describe the curriculum of a computer design course that uses game design as a "carrot" to encourage active student exploration and deeper understanding of computer architecture, I/O subsystems, and computer implementation.
游戏作为计算机设计课程的动机:I/O是关键
电脑游戏的设计可以成为学生学习电脑架构和设计的强大动力。在开发和实现计算机设计(通常是在现场可编程门阵列(fpga)上)的课程中,如果他们的计算机设计可以在项目完成后用于视觉和交互,那么学生似乎会更有动力。然而,要确保学生团队在学期结束时制作出一个可行的游戏,就需要仔细规划他们的计算机设计如何与世界互动。键盘输入和VGA输出是一组相对简单的I/O接口,为学生在自己的计算机设计上开发游戏应用程序开辟了重要的新潜力。在本文中,我们描述了一门计算机设计课程的课程设置,该课程使用游戏设计作为“胡萝卜”来鼓励学生积极探索和更深入地理解计算机体系结构、I/O子系统和计算机实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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