Photometric image-based rendering for virtual lighting image synthesis

Y. Mukaigawa, Sadahiko Mihashi, Takeshi Shakunaga
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引用次数: 25

Abstract

A concept named Photometric Image-Based Rendering (PIBR) is introduced for a seamless augmented reality. The PIBR is defined as image-based rendering which covers appearance changes caused by the lighting condition changes, while Geometric Image-Based Rendering (GIBR) is defined as image-based rendering which covers appearance changes caused by the view point changes. PIBR can be applied to image synthesis to keep photometric consistency between virtual objects and real scenes in arbitrary lighting conditions. We analyze conventional IBR algorithms, and formalize PIBR within the whole IBR framework. A specific algorithm is also presented for realizing PIBR. The photometric linearization makes a controllable framework for PIBR, which consists of four processes: (1) separation of environmental illumination effects, (2) estimation of lighting directions, (3) separation of specular reflections and cast-shadows, and (4) linearization of self-shadows. After the-photometric linearization of input images, we can synthesize any realistic images which include not-only diffuse reflections but also self-shadows, cast-shadows and specular reflections. Experimental results show that realistic images can be successfully synthesized while keeping photometric consistency.
基于光度图像的虚拟照明图像合成渲染
为了实现无缝增强现实,引入了一个名为光度图像渲染(PIBR)的概念。PIBR定义为基于图像的渲染,覆盖光照条件变化引起的外观变化;几何图像渲染(GIBR)定义为基于图像的渲染,覆盖视点变化引起的外观变化。PIBR可以应用于图像合成,在任意光照条件下保持虚拟物体和真实场景的光度一致性。我们分析了传统的IBR算法,并在整个IBR框架内形式化了PIBR。提出了实现PIBR的具体算法。光度线性化为PIBR提供了一个可控的框架,该框架包括四个过程:(1)环境光照效果的分离,(2)光照方向的估计,(3)镜面反射和投影的分离,(4)自阴影的线性化。在对输入图像进行光度线性化处理后,我们可以合成任何真实的图像,这些图像不仅包括漫反射,还包括自影、投影和镜面反射。实验结果表明,在保持光度一致性的前提下,可以成功合成逼真的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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