{"title":"A Characterisation Model for Visual Interaction Interfaces","authors":"G. Osborne, G. S. Itzstein, R. Vernik","doi":"10.1109/IV.2007.6","DOIUrl":null,"url":null,"abstract":"This paper focuses on enhancing the effectiveness of information visualisation approaches through the use of visual interaction interfaces (VIIs). We define VIIs as being graphical components which help users understand and interact with visual representations of a target environment (or data space). These types of components have been effectively used in computer-based games to enhance user experience. However, few such techniques are used in visualisation approaches designed to support decision-makers in real-world domains. A characterisation model, based on the capture and analysis of some 200 VIIs, has been developed to help describe and understand these types of visualisation components and hence support the transitioning of these techniques into future visualisation systems.","PeriodicalId":177429,"journal":{"name":"2007 11th International Conference Information Visualization (IV '07)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 11th International Conference Information Visualization (IV '07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2007.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper focuses on enhancing the effectiveness of information visualisation approaches through the use of visual interaction interfaces (VIIs). We define VIIs as being graphical components which help users understand and interact with visual representations of a target environment (or data space). These types of components have been effectively used in computer-based games to enhance user experience. However, few such techniques are used in visualisation approaches designed to support decision-makers in real-world domains. A characterisation model, based on the capture and analysis of some 200 VIIs, has been developed to help describe and understand these types of visualisation components and hence support the transitioning of these techniques into future visualisation systems.